{"id":441,"date":"2013-11-20T17:27:48","date_gmt":"2013-11-20T22:27:48","guid":{"rendered":"http:\/\/www.chaoticblue.com\/blog\/?p=441"},"modified":"2013-11-20T17:49:18","modified_gmt":"2013-11-20T22:49:18","slug":"taking-a-dive","status":"publish","type":"post","link":"https:\/\/www.chaoticblue.com\/blog\/2013\/11\/taking-a-dive\/","title":{"rendered":"Taking a Dive"},"content":{"rendered":"<div id=\"dslc-theme-content\"><div id=\"dslc-theme-content-inner\"><p>So last night I <del>was part of<\/del>\u00a0mostly spectated a discussion on Twitter about the game <em><a href=\"http:\/\/www.divekick.com\/\" target=\"_blank\">Divekick<\/a><\/em>. This may or may not have been caused by statements I made earlier that day suggesting that Noah Sasso&#8217;s <em><a href=\"http:\/\/barabariball.com\/\" target=\"_blank\">BaraBariBall<\/a><\/em>\u00a0was, perhaps, a bigger success at taking a core fighting game idea and turning it into something broadly accessible by simplifying it.<\/p>\n<figure id=\"attachment_442\" aria-describedby=\"caption-attachment-442\" style=\"width: 372px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/divekick.1364316384.jpg\"><img loading=\"lazy\" class=\" wp-image-442 \" alt=\"Screenshot from &quot;Divekick&quot;\" src=\"http:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/divekick.1364316384-620x387.jpg\" width=\"372\" height=\"232\" srcset=\"https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/divekick.1364316384-620x387.jpg 620w, https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/divekick.1364316384.jpg 800w\" sizes=\"(max-width: 372px) 100vw, 372px\" \/><\/a><figcaption id=\"caption-attachment-442\" class=\"wp-caption-text\">Screenshot from &#8220;Divekick&#8221;<\/figcaption><\/figure>\n<p>The resulting conversation&#8230; well, you can <a href=\"https:\/\/twitter.com\/TheKeits\/status\/402963530195820545\" target=\"_blank\">start at this tweet<\/a>\u00a0and read your way down (and down, and down, and down) if you&#8217;re interested in how it went. I tried to keep my contributions to a minimum.\u00a0Why? Because I could kind of tell up front that having a 140-characters-at-a-time asynchronous argument with\u00a0<em>Divekick<\/em>&#8216;s creator\/director was going to head off the rails fast and, with all apologies to the brave soul that is Joel if he&#8217;s reading this, it kinda did.<\/p>\n<p>I decided today that I wanted to get my thoughts out there in blog form, not to protect myself from argument, but so that I could maybe try to articulate what I felt in greater than 140 character chunks. If you&#8217;re interested in what I think on the matter, then feel free to check after the break:<\/p>\n<p><!--more--><\/p>\n<p>So let me get this out of the way: I haven&#8217;t played\u00a0<em>Divekick<\/em>. I cannot in any way talk about its quality, playability, or anything else related to actually engaging it as a game, other than an understanding of core mechanics that I&#8217;ve seen through watching it played\/reading up on the game. I want to follow that up with saying, however, that I don&#8217;t think the <em>game-qua-game<\/em> (with all apologies to Forum 3000)\u00a0what I was trying to address on Twitter with the comparison to\u00a0<em>Bara Bari Ball<\/em> (which I\u00a0<strong>have<\/strong> played, if only briefly, when Noah demo&#8217;ed it at No Show in 2012).<\/p>\n<p>I really have no interest in\u00a0<em>Divekick<\/em>, to be honest. While I&#8217;m not a competitive player, I&#8217;ve played fighting games since I (and they) were very young, so one of the core appeals of the game &#8212; the reduction in complexity of inputs &#8212; didn&#8217;t appeal to me. I was okay grappling with more complex systems. More to the point, the game&#8217;s fiction &#8212; characters in particular &#8212; represents a laundry list of parody elements that I just don&#8217;t care about, and\/or find annoying. Seth Killian as the last boss is a clever little twist, especially given\u00a0<em>Street Fighter 4<\/em>, but something about &#8220;Stream Monster&#8221; gets on my last good nerve especially given the role stream watchers had in, say, what happened on\u00a0<em>Cross Assault<\/em>. The dig at Marn in Mr. N&#8217;s &#8220;I&#8217;m gonna be a millionaire in e-sports!&#8221; win quote just made me want to throw up my hands and walk away.<\/p>\n<figure id=\"attachment_443\" aria-describedby=\"caption-attachment-443\" style=\"width: 434px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM.png\"><img loading=\"lazy\" class=\" wp-image-443 \" alt=\"Mr. N's &quot;e-sports&quot; winquote\" src=\"http:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM-620x344.png\" width=\"434\" height=\"241\" srcset=\"https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM-620x344.png 620w, https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM-284x158.png 284w, https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM-128x72.png 128w, https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/Screen-Shot-2013-11-19-at-1.47.42-PM.png 837w\" sizes=\"(max-width: 434px) 100vw, 434px\" \/><\/a><figcaption id=\"caption-attachment-443\" class=\"wp-caption-text\">Mr. N&#8217;s &#8220;e-sports&#8221; winquote<\/figcaption><\/figure>\n<p>Maybe it&#8217;s because I&#8217;ve got such a mixed reaction to a lot of FGC tropes, but to me <em>Divekick<\/em> comes across as a love letter to the FGC, a game that is basically a distillation of everything the FGC thinks is important &#8212; stylistically, mechanically, culturally even &#8212; into a game that is relatively simple to\u00a0<em>control<\/em> but not, as Heart mentioned in that Twitter thread I linked earlier, not particularly simple to &#8220;win at.&#8221; And a lot of that FGC stuff is just stuff I don&#8217;t like, or don&#8217;t want, and it&#8217;s not in any way limited to FGC-ish games either: I once complained to Ramiro Corbetta that I didn&#8217;t like how the win screen quotes in\u00a0<em>Hokra<\/em> (a fellow Sportsfriends title to <em>BBB<\/em>) echoed competitive sports culture at its worst, as to me they sound a bit mean-spirited and taunt-y (and my hatred of taunt mechanics in games is well documented).\u00a0And &#8220;love letter to the FGC&#8221; is fine, if that&#8217;s what you want to make. <em>Skullgirls<\/em> is not in precisely the same boat, but it&#8217;s got similar roots: a known FGC name wanted to design a game that was, in some way, a response to something in fighting games culture, though in <em>Skullgirls<\/em>&#8216;s case it was more about addressing a lack or correcting an imbalance.<\/p>\n<p>Now, the comparison I drew is to\u00a0<em>BaraBariBall<\/em> which, if you&#8217;ve never played it, is basically a mashup of sportsball and\u00a0<em>Smash Bros.<\/em> with a pretty retro visual aesthetic:<\/p>\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class=\"youtube-player\" width=\"663\" height=\"373\" src=\"https:\/\/www.youtube.com\/embed\/Vpf5ekQXB8c?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent\" allowfullscreen=\"true\" style=\"border:0;\" sandbox=\"allow-scripts allow-same-origin allow-popups allow-presentation\"><\/iframe><\/span><\/div>\n<p>The point I wanted to make, on Twitter, is that it feels like\u00a0<em>Divekick<\/em> and\u00a0<em>BBB<\/em> are trying some very similar things: they&#8217;re built on a simple core mechanic with its roots in the fighting game genre, with a lot of the complex systems that have been the hallmark of that genre over the past 25 years plus removed. And they&#8217;re also deceptive about their simplicity; both games present control schemes that aren&#8217;t too complex but which support a reasonable amount of depth, more than the first glance suggests.<\/p>\n<p>But between the two games, I feel like\u00a0<em>Divekick<\/em> pushes me away and\u00a0<em>BBB<\/em> invites me in. To put this in perspective,\u00a0<em>Divekick<\/em> promo&#8217;ed at PAX East 2013 and it got a lot of attention; when I first encountered\u00a0<em>BBB<\/em> it was at No Show conference, a game dev conference that I would venture to say takes great satisfaction in not being for or catering to the &#8220;prototypical&#8221; PAX crowd. I think you could &#8212; and that Noah\u00a0<em>has<\/em> &#8212; sold\u00a0<em>BBB\u00a0<\/em>to that PAX crowd, but I&#8217;m not certain that\u00a0<em>Divekick<\/em> would have found as much play at No Show the way that\u00a0<em>BBB<\/em> did. Does that distinction make sense? There&#8217;s an aura of insider-ness, of cultural literacy, that surrounds\u00a0<em>Divekick<\/em> that I just don&#8217;t feel from\u00a0<em>BBB<\/em>. And so to me, I think\u00a0<em>BaraBariBall<\/em> ends up ahead on that axis.<\/p>\n<p>Now, I shied away from discussing a game with its creator using Twitter, the official Medium of Misunderstandings\u2122, as my vector. I\u00a0<em>certainly<\/em> don&#8217;t think that the spectre of that conversation &#8212; that I think\u00a0<em>Divekick<\/em> is somehow unqualified awful and\u00a0<em>BBB<\/em> is unqualified good &#8212; is how I feel, either. But I stand by my statement that\u00a0<em>Divekick<\/em>&#8216;s being so steeped in the cultural norms of the fighting game culture puts it in a particular context that might not always be working to its advantage.<\/p>\n<p>There are probably other concerns \u00a0I have about that entire Twitter convo, but these are probably the only rational, non-drama bomb reasons. I&#8217;m interested to hear what people think about context and packaging with these two games.\u00a0<em>BBB<\/em> has its own stuff, there: being part of &#8220;Sportsfriends&#8221; puts\u00a0<em>BBB<\/em> in a very particular context too, one with its own history and set of baggage. But is that baggage going to weigh it down significantly? I don&#8217;t really know. All I do know is that these two games are a pretty interesting example of how cultural legacies and genre conventions can have a serious impact on how a game is perceived and where people think it &#8220;belongs.&#8221;<\/p>\n<\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>So last night I was part of\u00a0mostly spectated a discussion on Twitter about the game Divekick. This may or may not have been caused by statements I made earlier that day suggesting that Noah Sasso&#8217;s BaraBariBall\u00a0was, perhaps, a bigger success at taking a core fighting game idea and turning it into something broadly accessible by&hellip; <a href=\"https:\/\/www.chaoticblue.com\/blog\/2013\/11\/taking-a-dive\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Taking a Dive<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":445,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"spay_email":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true},"categories":[98,29],"tags":[135,136],"jetpack_featured_media_url":"https:\/\/www.chaoticblue.com\/blog\/wp-content\/uploads\/2013\/11\/divekick_banner.jpg","jetpack_publicize_connections":[],"jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p3NfdI-77","_links":{"self":[{"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/posts\/441"}],"collection":[{"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/comments?post=441"}],"version-history":[{"count":1,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/posts\/441\/revisions"}],"predecessor-version":[{"id":444,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/posts\/441\/revisions\/444"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/media\/445"}],"wp:attachment":[{"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/media?parent=441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/categories?post=441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.chaoticblue.com\/blog\/wp-json\/wp\/v2\/tags?post=441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}