The X Factor

Okay so Project X Zone (the ‘x’ is read ‘cross,’ as is common in Japanese pop culture loanword-ing) is coming out soon. In fact you can download a demo of it for the 3DS off the Nintendo e-Shop (handy link to a page with a QR code to jump right to it).

Now, I am really excited for the game, but that’s because I’ve (as of now) played everything in its development “pedigree” that Monolith Soft (also the people behind the Xenosaga games and Xenoblade Chronicles) has made. And as I have said before in other venues (such as the latest episode of Gayme Bar) I have a very high tolerance for JRPG nonsense. So there’s that. But I feel like PXZ is actually the end result of Monolith refining their system and approach over 4 very similar games, and having played them, I wanted to talk a little bit about it. At least one person said they’d like to read that, so here it is. Continue reading

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Musica Mundana — Victory Themes For Real This Time

So as a very brief, quick followup to last night’s post on battle music, I’m going to put up a little bit about the way victory fanfares are constructed (in my view) as well. It’s not a long post but many YouTube example links, so brave the cut… if you dare.

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Musica Mundana — On battle themes

(Edit: I was gonna talk about victory fanfares but that got cut. Maybe next time!)

So, I really like game music. My tastes tend to run more toward Japanese game music, if only because most U.S. game soundtracks are, in my opinion, bland atmospheric drones punctuated by loud brassy Hollywood-style action movie riffs. Not that J-games don’t do that too, but perhaps a little less often. My bailiwick is RPG music (Square music in particular; if you know a VGM fan they almost certainly got there because of various Square soundtracks, I promise you.)

Here is my problem: I love all this music but pretty much nobody else does? It makes having a conversation about the music I like very challenging because everyone else is talking about [US artist here] with his/her latest song about [choose one: the person they'd like to fuck, the person they are currently fucking, the person they are no longer fucking, money/fame] that I kind of don’t give a damn about in return. I have a massive massive inferiority complex about this issue as a result.

Dan Bruno suggested on Twitter that I blog about it, since I claimed to “know a lot” (which was probably a mistake). And I demurred but the truth is I had a really miserable evening and am really angry and I’m hoping maybe writing a short thing on game music will calm me down. So I’m gonna. Maybe I’ll write more on the future if people read this?

But nobody will because nobody cares! Saved.

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Why I’m A Mass-market Sellout Whore

Right, so Andrew Vanden Bosch wrote a very interesting short blog post on “The Case for Never Talking About AAA Games.” I read it and I think in many ways he is spot on, but there’s a couple of places where I disagree, and have been urged to do so by various Twitterati I am going to attempt to get them down in succinct and short order.

Be warned you will probably be mad at me after this post.

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Infinite Regress

I know I probably shouldn’t but I’m going to write a thing on Bioshock Infinite since I played it all the way through, and a theme in the game has been gnawing at me. It doesn’t hurt that the theme now has echoes/resonances in other arguments going on among the beautiful people of gaming criticism, who thankfully will never know this post exists. ANYHOW.

Since there are obvious spoilers for the game (and a few for Tomb Raider, FYI), out of courtesy the rest of this post is behind the cut.

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Sin and Punishment

Okay, I try to keep this blog mostly about games and criticism and scholarship and sometimes games criticism scholarship but I don’t really have a personal blog anymore with the demise of Livejournal to our capitalist Russian overlords (now there’s a sentence you never expected to hear) and I find Tumblr to be… uh, the word I’d use is “annoying,” so.

Lately I’ve been reflecting a lot on my physicality, for all sorts of reasons… and more than a few of those reasons are related to what I perceive as my relationship with gay culture, an endeavor I have persistently referred to on Twitter as “That Thing I Did,” and my thinking on the broad story arc of a novel I have been wanting to write off and on for over a decade.

But really, I just wanted to tell a pair of stories about my school years. Apologies: this post is light on pictures, so don’t feel bad if you stop reading out of boredom.

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A Slight Followup on “An Open Letter to Riot”

So, a few things happened, and I wanted to bring them up.

First, game journo/critic/maven Patricia Hernandez gave my post a write-up on Kotaku which is humbling/gratifying. While I’m not normally a proponent of ignoring comment threads — I think that sort of sweeps them under the rug as “not real” somehow when I firmly believe they’re badges of the times — I would suggest skipping those if you agreed with me in any way, and rubbing them all over your body if you thought I was wide of the mark.

I did want to share one of the best, most Bingo card-iest of them, though hilariously, I think the last comment is actually spot on, just not for the reason this individual thinks:

Bingo!

Bingo!

The second thing I wanted to call attention to, however, is a blog post that a college friend of mine, Kristin Bezio, posted her own riff on this topic. In particular she discusses my argument that Taric being a powerful, good-at-his-job character was essential to create buy-in, and she agreed, expressing it thusly:

In short, the only way to eliminate the kind of bias and bigotry that generally accompanies the inclusion of gay, minority, and female heroes (player-characters or otherwise) – and the inevitable screaming we hear from the “probably straight white cismale gamer audience” about corrupting their precious male power-fantasy games – is to make them valuable. Basically, we need to see in videogames the same things that we want to see in the real world: if you’re good at your job, then it shouldn’t matter whatelse you are, whether female, gay, lesbian, African American, Asian, Hispanic, atheist, Muslim, or covered in purple and orange tattoos.

I don’t necessarily disagree; in fact I argued for the same principle. But I do want to point out something relevant to both Kristin’s and my stances on the matter, something that came up during the “Moving forward in queer game studies” panel I was part of at the AoIR conference this year: we need to be careful about the rhetoric of “we’re worth market share so you could include us.” We saw this a lot with TV in the late 90s/early 00s: “gays are a good target demo, they are faithful consumers of our material, so we need to include gay themes.” The problem is that the unspoken flip side of this is “once they are no longer an important demo, we will abandon them.” It moves the imperative for inclusivity from a moral or social imperative — “the right thing to do” — to a purely economic one. I don’t necessarily have a problem with economic imperatives, mind you, because they are terribly effective… but not always in the long term.

We need to make sure that we frame this desire for inclusivity along multiple dimensions. Be upfront, use the economics. Say “Hey, you’ve got an LGBTQ audience. Give them some love and they’ll support you in the short term.” But we ALSO need to argue that “Hey, you’re a media creator and like it or not, you have a role in (re)producing culture. Including a wide range of characters and themes in your work is a responsible thing to do, as well as being economically in your benefit.”

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An Open Letter to Riot Games

Hi, guys. This is Taric.

Taric

Check out that hair.

(Yes, I used his Chinese artwork. Shut up.)

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Rampant self-promotion

So, a friend asked for me to consolidate, somewhere, links to the various podcasts I have been a guest of this past year.

For some reason I cannot fathom the folks at Gaymism – the Wonder Twins-style merger of Gayme Bar and Silly Frags — have taken a shine to me and so I have been blessed with the opportunity to chat with them on a number of occasions! If you’d like to listen to these, then here’s your chance:

GaymeBar Podcasts:

Function 45: “A Closed World” – The one that started it all. Jeremiah and Toups liked ACW and wanted to talk about it! So we did. For FOUR HOURS. The podcast was thankfully edited down to two.

Function 58: “A Blaze” – They brought me back to discuss GDC 2012! Fun times for all.

Function 63: “Dragon Ageless” – Bereft of a guest this week on short notice, I dropped in. As the running joke went, I was totally the last minute guest star Carol Channing to their Johnny Carson/Laurence Welk.

Function 65: “GaymeBar Goes to College” — Probably one of my favorites, because we actually had Jason and Jeremiah up to GAMBIT to talk about their podcast and to have them hang out in person! We went to IHOP! Yay!

Gayme Probe:

Rather than list these individually, I’m just going to link to all the Gayme Probe podcasts because except for #3 (“Value”) I’m in all of them. They’re the brainchild of Dean of Silly Frags, who wanted a podcast with a focused theme, breaking down individual issues in gaming. A valiant and often totally unaccomplished goal but these are still a fun listen.

So there you have it! It’s me, for your eardrums.

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Mass Effect 3: Extended Director’s Unrated Super Special Rainbow Alpha Neo Ending EX

Right. You knew it was coming, so let’s just get it over with. Obviously, spoilers for good old Mass Effect 3 and the Extended Cut endings, after the jump. Continue reading

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